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[Megafauna] Add weakpoints and anatomical proficiencies #63590
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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@LyleSY , sorry for pinging, but would you terribly mind to have a look if this looks sensible? I mainly oriented myself on the dino weakpoints, but added some stuff (like striking vitals, easier targetting of downed animals) and I'm not sure if the values are sensible like that. |
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All of the logic and the specific values here make sense to me. Playtesting may show some things I can't see, but this all looks great to me
Thanks a bunch! |
Summary
Mods "Add weakpoints system to Megafauna mod"
Purpose of change
Fixes #62491
Megfauna creatures do not have anatomical proficiencies nor weakpoints that make those useful yet. Purpose is rectifying that.
Describe the solution
Describe alternatives you've considered
Just simple biology and copy and paste weakpoints just to have something quick, but I'd like to take the time and do it properly.
Testing
tbd
Additional context
Tweaked (buffed, mostly) most armor values as well to make WPs more important.